The graphical discrepancies between high and low settings are more notable in pitched combat, though, so if you want all the bells and whistles for the visual effects turned on, your computer better pack a punch. If you switch everything down to the minimum settings, textures become a bit more blurry when viewed at close range, distant objects have less detail, and water effects are less robust, but the differences are pretty subtle if you're simply walking around the game world. On the same machine, my FPS meter ran down to the single digits when I cranked everything up to Very High, but curiously enough, the visuals don't look incredibly different if you compare Very High to Low graphical settings. It's a couple years past the point where it could be considered anywhere near top-of-the-line, but it still managed to run Crysis 3 on Medium settings at 30 to 40fps at 1920x1080 resolution. I ran Crysis 3 on my home machine, containing a Core 17 920 processor, a Radeon 6950, and 16 gigs of RAM. There are a few other settings that you can only tweak via config file editing, such as maximum FPS limit, toggling the HUD on and off, and disabling the intro movies.īright exteriors benefit more from maximizing the settings here than do darker levels and interiors, but for the most part Crysis 3 looks beautiful regardless of your graphics settings. The default FOV setting of 60 seems perfectly fine, but if you're a fan of playing with a high field of vision, you'll have to edit a config file or use the developer console to do so. One notable absence is any kind of FOV slider. There are five settings for anisotropic filtering ranging from 1x to 16x, and if you're not a fan of JJ Abrams, you can also turn down or off motion blur and lens flare on this screen. In addition to those, you can tweak particles, post processing, shading, shadows, and water, all of which can be moved up and down the same four quality tiers as the general settings. It'd be nice if these were explained in more depth, as it's a bit vague as to what settings like "game effects" and "object" are supposed to adjust. If you wish to get more granular, the advanced options screen lets you manually tweak the fidelity of a number of other systems. You can also set your system spec on the general options screen, choosing from, again, low, medium, high, and very high tiers. A windowed mode is available, but there's sadly no option to play in a borderless window. Four levels of texture resolution (low, medium, high, and very high) are also controlled from this screen. The basic options screen allows you to set your resolution, toggle vsync on and off, and choose from a variety of FXAA, SMAA, and MSAA antialiasing selections. This is obviously a welcome turn of events if you're a fan of the franchise, as Crysis 2 shipped with a very limited set of options as a result of its console-focused development. Crysis 3 comes with a bevy of graphical options for your tweaking pleasure, split across two menus.
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